دبس التيمات
Compare team damage using tested rotations, shared assumptions, character builds, weapons, echoes, sonata sets, and difficulty ratings.
قارن دمج التيمات من خلال روتيشنات مختبرة، افتراضات واضحة، بيلدات الشخصيات، الأسلحة، الإيكوز، السوناتا، وتقييم الصعوبة.
This page compares Wuthering Waves teams by tested rotation damage, average DPS, average rotation time, difficulty, character builds, weapons, and sonata sets. Use it to understand how a team performs under controlled assumptions, then open the related build pages or Team Builder when you want to plan your own account.
The page is split into two independent controls. First you choose which set of teams to browse using the dataset tabs, then you choose how those teams are displayed using the view mode icons. Both controls live side by side below this guide and the ranking disclaimer, and any combination is allowed.
Every team in the database, with no filtering applied beyond what you set yourself. The page starts with 15 teams visible and you can load more as you scroll.
If multiple teams use the exact same character combination (same characters in the same positions), only the highest-performing version is shown. Useful when you want to skip duplicate compositions and see only the best version of each unique line-up.
Your personal saved-teams list, synced to your Arab Wuwa account. Click the star button on any team to add it to your favorites; the button turns red and changes to "Remove" so you can take it back out anytime. Sign in is required because favorites are stored on your account, which means you'll find them again on any device. Sorting and view modes work here the same way they do on the other tabs.
The full experience. Every team is shown one per row with complete information — character cards, builds, team notes, full rotation breakdowns, and all the stats. Best when you want to dive deep into a team and understand exactly how it works.
The middle ground. Teams are arranged two per row in a side-by-side grid. The header is condensed but you still see character cards, builds, and rotation data for each team. Great when you want to compare two teams next to each other or browse faster than the Detailed view allows. Note: Grid view is designed for desktop and wider screens — it is hidden on mobile devices where it provides no practical benefit.
Stripped down to the essentials for the fastest scan. You see character portraits and the key stats (DPS, average damage, average time, difficulty) but the detailed rotation breakdown and builds are hidden. Use this when you want to skim through dozens of teams quickly to find the ones worth a closer look in Detailed view.
Dataset and view mode are independent — for example, you can be on Favorites with the Compact view, or on Unique Teams with the Grid view. Your filters, sorting, and favorites carry over when you switch between any of these.
Filters help you narrow down which teams are shown; sorting decides the order of those teams.
Use "Sort Teams By" to order the filtered teams:
When you sort by a specific rotation, that rotation is highlighted on each team card. Filters and sorting stay active when you change view modes, and most filters update instantly.
Each team card shows comprehensive performance data to help you understand how well the team performs. Here's what everything means:
Each team has three rotation sections you can expand by clicking on them:
All the data you see here comes from real testing and careful optimization. Here's how everything is calculated:
Every rotation listed here is actually playable in a real fight. Energy requirements have been checked thoroughly - if a rotation would run into energy issues, the second or third rotation gets optimized to fix it, or an alternative solution is used. Whatever adjustments were made will be explained in the team note, so always check the notes to understand what's happening with the team you're looking at.
For teams that rely on characters’ Resonance Liberation, each character has been given enough energy and energy regeneration in the calculations to use their Liberation as intended. If, in your actual build, a character has less energy regeneration or less energy than required, their Liberation uptime will drop and the team’s performance will fall off hard. Having significantly less energy than in these setups will heavily and very noticeably lower that team’s real DPS and can massively change where that team would rank compared to what you see on this page.
Rotations aren't based on frame counts or purely theoretical math - they come from actual gameplay testing. Each rotation is performed in-game to get the most accurate timing possible. I aim for the fastest rotation time for each character while still dealing optimal damage.
All rotations here are recorded assuming clean runs: no dodges, no interruptions from the boss, and zero mechanical mistakes. This is effectively "best-case" execution. In real gameplay, getting interrupted, needing to dodge, or making small errors can have a huge impact on how a team performs and where it would actually stand compared to other teams on this list. Keep this in mind when comparing your own results to the numbers shown here.
If you see a character taking longer than expected, it's intentional. The extra time means that character's damage output during those extra seconds is high enough to boost the team's overall DPS. On the flip side, if a rotation is faster than usual, it means certain animations got canceled during that character's rotation - this leads to higher DPS and ensures there's enough concerto energy to trigger the outro skill (Energy Regen is also counted for when canceling animations).
To make the numbers comparable across all teams, every team is tested under the same conditions:
Because of this, when you compare teams here, you are comparing them under equal, controlled conditions. Any difference in performance comes from the team composition, rotation, and kit synergy - not from one team having “better gear” than another in the calculations.
Disclaimer: Teams can be updated anytime if a better rotation is found or a new strategy comes up for a specific character.
The data on this page has been reviewed, but mistakes can still happen. All this information gets imported from a massive calculation spreadsheet using ChatGPT to convert it into the right format for the website - doing it manually would take forever. If you spot anything that looks off, feel free to reach out on Discord.
Starting from Version 3.0, Tune Break can be triggered by any character on the team — it’s not limited to your main damage dealer.
In our calculations, there are two related damage parts you may see:
Having a team ranked number 1 does not automatically make it the strongest team in the game. This page is based on theorycrafting, standard rotations, perfect execution, no dodges, no interruptions, no boss-specific delays, and no other fight-specific factors. Some teams can be played with different rotations, quick swaps, builds, weapons, timings, or sequences that provide immunity or resistance to interruption, and those changes can make them stronger or weaker than shown here.
Please remember that even 0.1 seconds can matter when teams are close to each other, and 1 second can move a team to a completely different rank. With this much data, mistakes can still happen. Half a second may be missed somewhere, a small hit such as Aero Erosion may not be counted, a Fusion Burst hit may be counted differently, or even a buff may be counted while it should not have been active. Because of that, this page should be treated as a knowledge base, not as the final truth.
Every team here uses the same Echo stat system, which means these rankings will not be identical to your account. The number 1 team here might be number 5 on your account, or even number 10. Calculations can also vary between different people who do this kind of theorycrafting and analysis, because each person may use different stats, rotations, timings, and assumptions, even when using what is considered a standard rotation.
| Character | Rotation Type | Time | Time Wasted | Difficulty | Damage | DMG Share % |
|---|---|---|---|---|---|---|
| Totals |